Eldevin dungeons11/18/2023 ![]() If this were my game and I was going to release the product I would want all my current content to be up to a current standard of moderate completion to go ahead,such as an actual usefulness to toc,arena,pvp,raid bosses and implement world bosses.I would also make it so there are very very rare loot drops that give the market a upper sense of worth for hard work instead of a sense of gold gained flooding the market.Īlso! I should still point out that.things need a better balance then how it stands currently to keep more players. When people say its unfinished right now.I believe they are pointing out standards not the actual completion of production X D. Good product it is,but there are standards upon release that majority have before going through with it. ![]() Beginning to wonder if I'll ever have the opportunity to try ascended Rumble or a 10-man world boss.)Įdited by Irradiated, 31 July 2014 - 15:31. Grouping is my favorite activity but I rarely have time to wait. (Edit: This is important to me, as lack of players has been one of my bigger issues. The 64k dollar question, are 1 and 2 really enough to retain new players, or do we also require 4 and 5 first? I'm guessing the latter. This might be solved by a market blitz, but only if the game can hold the new players. So back to the issue at hand, more players. ![]() So it becomes a circle, we need more people. Number 3 is partially solved with story mode dungeons, but that's really not the way to go at higher levels in an MMO. Number 1 is fixed, and 2 is being worked on. (there's also the PvPers who have left, but I'm not qualified to discuss their issues.) Needs market/guilds/balance/.ĥ) Not enough to do at end game / game not finished (to cap) These people never even gave the game a fair try.ģ) Tired of looking for a group for dungeonsĤ) Game is incomplete. The five most common reasons I've heard for leaving in no particular order:Ģ) Don't like the graphics/overhead view. Not the ones who are still playing, and obviously like the game. But as the vast majority of players have left, those are the people you need to speak with. Let's get the word out more and bring people in here and limit the amount of solo dungeons as the end goal in upper levels is to have people play mmo (which is group play) I say to them "because it's already a very good game". My question back would be to those people "why are you still here playing if it's not finished". When peeople disagree with the game being marketed now claiming that it's unfinshed, I always say that it will always be unfinished. More people equals more revenue to fund better the updates. This product is already good enough to market it as is. This way we stabalize the environment while bringing in people who would not be joining just to see server crashs, game errors, or major bugs. I think it would resolve the issue if the population were doubled.Ī marketing campain should take the place of all non emergency updates for the next month. I think they should only open up Odhar Scar for now and try to market the game better to bring in more people. I do not think the level 45 dungeons should be soloable though. Already been suggested and they are working on it.
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